What do you need to run D&D? As mentioned in Tools of the Trade (Player Edition) , the DM (Dungeon Master) uses similar tools as the Players, but their toolbox is a bit more extensive since they facilitate the game. However, this doesn't mean that the requirements are insurmountable either—this role just requires a bit more finesse and resource management. Here's a glimpse behind my DM screen. My needs shift over multiple gaming sessions prompting sources to be added or taken away. Be flexible and responsive to your needs! DM's Simply Need: Polyhedral Dice Basic Rules An Adventure! Optional DM Resources Dungeon Master's Guide Monster Manual Adventure Module Adventure Module vs Homebrew An Adventure Module This is prewritten material that presents a self-contained setting, story, and series of characters , monsters , and magical items . The content is written in a way that's easily consumed by DM's new and old. There are stat-blocks for NPCs (Non-Player Ch...
Mind Links Being a Dungeon Master utilizes a unique skill set. While you and your Players are all in an imaginative world together where you act and react to each other's decisions, you, as the DM, take on the role of narrator , loremaster , adjudicator , and impersonater —becoming every person , place , and thing the Players come into contact with. You are the mind that links your players to the world and thereby to each other! While that sounds like quite a lot—and it certainly can be—the task of Dungeon Master is still very much obtainable for anyone despite their level of experience. You needn't be intimidated! Here are the main actions the DM utilizes during a gaming session: Convey what's in your mind to your Players. Connect with what your Players are trying to accomplish. Confirm each response with a response of your own. Convey There's a great article by the Angry GM that explains how to best Set the Scene when narrating ...